Categories Development

Reviving the Phonics Shooter

I started a project ages ago, a game that was to be a shooter intended to help students learn phonics. The ship shoots sound bullets; all the enemies have letters on their ships and are only vulnerable to the sounds those letters make. Some ships are therefore only vulnerable to Continue Reading

Categories Development

Openings in Creative Endeavors

My best friend linked me an article in which Steven King talks about opening sentences to books — how important they are, why that is, and what makes some more memorable than others. He spends a long time crafting the opening sentences to his books. It’s a fascinating read, whether Continue Reading

Categories Development

The Open Bundle

Six years later edit (April 21, 2019): Links to the bundle have been removed. They now lead to a page that seems dangerous. Additionally, I’m no longer convinced bundles are a good thing. That’s another story, though. There are so many game bundles on the internet (thank you, Humble Bundle, Continue Reading

Categories Development

What Ludum Dare has Done for Me

I originally posted this on April 9, 2013 on my blog on Gamasutra. Cross-posting here, as I should have done before. I first learned of Ludum Dare last August. I wasn’t in time to participate, but I was able to play a wide variety of interesting games. That got me fired up — Continue Reading

Categories Development

Poke

Another Ludum Dare has come around and once again I have participated. The theme this time was Minimalism, and I did not do as well this time as last time.

Categories Development

Ludum Dare

One of the things in my mess of being busy in the past couple of months was Ludum Dare, a game jam which is held every four months. A game jam is a challenge in which game developers must create a video game from scratch — concept, design, coding, everything Continue Reading