It’s been a while since I did any updates regarding my phonics shmup; the stress of leaving a job and moving intercontinentally took its tool. When I stopped working on the game in April, I had broken it in magnificent ways. Now the broken is gone and I’ve added some Continue Reading
gamedev
Phonics Shmupdate: Phoneme Display Swap!
There’s some work to be done here involving the animations’ timing and the feel of things… but it functions. Hurrah! There’s definitely a bug that allows one button to change position without the other button moving to swap places with it. I need to play around with it more. Making Continue Reading
Phonics Shmupdate: Visible Progress! :D
Here’s the proof that all the recent effort spent on refactoring my phonics shmup was worth it — things are visibly changing and gameplay is evolving. :D
Phonics Shmupdate: More and Better Refactoring, New Classes Made, Other Stuff
It’s been a while since I updated. To be honest, I don’t exactly remember all changes I’ve made. I’ve been working on it here and there in spare moments amongst busy times. Many things have been refactored; I undid some unnecessary future-proofing I did in the previous update’s refactoring because Continue Reading
Phonics Shmup Progress: A Menu, Credit Where Due, and Refactoring
This has been an interesting week. I had work in on the shmup in bits and pieces around other things. The menu screen, with a credits panel that pops up, is the biggest visible change. I also added some particles for the disruptor broadcast. Most of the work I got Continue Reading
Phonics Shmup Progress: Caught Up in Unity!
This is just a quick post to say that I did get the phonics shmup caught up in Unity to where I had it in Godot.* It took me about as much time as I expected, though I didn’t get the work done on the days I expected. It now Continue Reading
Phonics shmup progress, 3/8 and 3/14
I am trying to get in the habit of changing how I talk about this project. Apparently shmups don’t count as shooters to some people. The way I see it, you’re shooting things, ergo it is a shooter, but I prefer to use terms in standard ways, so here we Continue Reading
Reviving the Phonics Shooter
I started a project ages ago, a game that was to be a shooter intended to help students learn phonics. The ship shoots sound bullets; all the enemies have letters on their ships and are only vulnerable to the sounds those letters make. Some ships are therefore only vulnerable to Continue Reading
The Open Bundle
Six years later edit (April 21, 2019): Links to the bundle have been removed. They now lead to a page that seems dangerous. Additionally, I’m no longer convinced bundles are a good thing. That’s another story, though. There are so many game bundles on the internet (thank you, Humble Bundle, Continue Reading