Categories Development

Phonics Shmupdate: Phoneme Display Swap!

There’s some work to be done here involving the animations’ timing and the feel of things… but it functions. Hurrah! There’s definitely a bug that allows one button to change position without the other button moving to swap places with it. I need to play around with it more. Making Continue Reading

Categories Development

Phonics Shmup: Rebuilding in Unity

I was thinking about the fact that my students are young and Japanese, and more easily impressed by flashy things than non-flashy ones. I am not a graphic artist, really, so I decided to rebuild my phonics shmup in Unity. The ease of grabbing things from the asset store aids Continue Reading

Categories Development

Phonics Shmup Progress, 4/22

I participated in Ludum Dare last weekend. Although it was far from my most successful LD in terms of getting a good game done, since I used the Godot Engine to make it I learned a lot. This is particularly true in the area of dealing with collisions. So it Continue Reading

Categories Development

Phonics Shmup Progress, 4/15

It’s been a few days, including a Ludum Dare weekend, since I actually did some work on my phonics shmup. It was a pretty productive time, though. As the screenshot shows, I added shields to the enemies. However, I also did a big reorganization of my Trello board. Development Itself Continue Reading

Categories Development

Phonics shmup progress, 3/8 and 3/14

I am trying to get in the habit of changing how I talk about this project. Apparently shmups don’t count as shooters to some people. The way I see it, you’re shooting things, ergo it is a shooter, but I prefer to use terms in standard ways, so here we Continue Reading